marth smash melee

While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. In many cases, a specific hitbox is needed to extend the punish. ", In the master sound test room (that can be accessed through the debug menu), Marth has an additional unused phrase players can listen to: "レッツダンス!" "Rettsu dansu!" which is a transcription into Japanese sounds of "Let's Dance! Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. In his appearances, bar his metal match, Marth appears on Great Bay. Marth swings his sword overhead forward towards the ground. Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. Marth's counter move is performed while saying "そこだ!" "Soko da!" In addition to his disjointed range, Marth has a fantastic combo and juggle ability; despite a slightly below average air speed, with a combination of good jumping prowess, and an average falling speed, as well as quick, low lag, high-ranged, easy-to-sweetspot aerials, Marth has among the best air games in Melee, and a great combo ability. Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Does a vertical slash, has little knockback: incapable of KOing. This is reflected in the PAL tier list, where Marth is ranked 2nd, a decent improvement over his recent positions in the NTSC list. Marth swings his sword across the ground towards the front and then toward the back. Marth swings his sword upward before doing a backflip. Reflecting this, the twelfth and most recent tier list released in December of 2015 ranks Marth as third, underneath Falco and Fox, respectively. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. He might look cute and cuddly, but Pichu packs a punch! Fire Emblem: Shadow Dragon and the Blade of Light, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Melee)?oldid=564757. Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. Deals moderate knockback. His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. There are multiple combinations of this attack after the initial swing: Up, Neutral/Forward, or Down. Pulls opponents behind him and extends his leg simultaneously. Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. Marth is the only newcomer and unlockable character to have a clone. Marth also has plenty of powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the first hitbox of his Dolphin Slash. By tradition, Marth as a playable character is featured on his personal three trophies. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of endin… Sweeps his sword on the ground towards the front, then towards the back. As such, Marth requires significant knowledge of hitbox spacing with his moves due to the non-tipper and tipper hitboxes of Marth's moves having very different knockback values and angles. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. The Trope Namer is the star of the first Fire Emblem game (Fire Emblem: Shadow Dragon and the Blade of Light), Marth.Marth made his and his series' Western gaming debut note in Super Smash Bros. Melee: over a decade after the first Fire Emblem game was released in Japan. Two horizontal slashes around himself. weak hit frames 6-11, does 7 or 6% damage Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. Marth throws the opponent onto the ground. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. In addition to this, Marth's attacks are very quick in terms of startup lag, and his long wavedash and dash-dance allow him to further extend his already long reach. Hikaru Midorikawa. Marth Sword Streak – Shadow Sword. 1. Marth's sprite in this game uses the basic structure of th… SSBM … Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. As one of Marth's staple moves can now be meteor canceled, impairing his ability to finish off opponents quickly and throwing a wrench in the consistency of the infamous Ken Combo, it may seem as if Marth is worse in PAL overall. Marth holds his sword over his head before doing a powerful overhead downward slash forward. However, Marth still retains many other options to KO enemies, and has several other potent (albeit less reliable) options to substitute for down aerial in the aforementioned Ken Combo and other combos, such as his neutral aerial or a reverse Dolphin Slash. Marth currently ranks 3rd place on the tier list due to his excellent overall speed, disjointed range, priority, power when tipped attacks are landed, combo and edgeguard ability, metagame, and having many favorable matchups. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. which translates to "Everyone, please watch me!". On the other hand, Marth finds himself in a roughly reversed situation against Fox and Falco, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. - Page 2. Ultimate's VS mode. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Sheik's disadvantages in the neutral game are still prevalent against Marth, as she must still cope with his range. Hikaru Midorikawa Marth … Runescape – Marth. Has good horizontal reach. As such, he is considered to be better relative to most of the top tier in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Can chain throw fast fallers at low percentages, and is the third strongest up throw in the game. Smash 4 Marth – Marth. face Promotion. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. Marth and Roy are the only playable characters in, Marth is the only character that can be unlocked after getting a, Along with Roy, Marth was originally going to be a Japanese-exclusive character in. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: Pikachu and Yoshi. It is not particularly powerful regardless of where on the sword it hits, but conversely it shows no mercy juggling opponents when combined with forward smash, up tilt, and other aerials. Has many uses, but is very risky to use due to the large degree of vulnerability Marth receives if the move is whiffed. Shadow Falchion – Marth. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryū to Hikari no Tsurugi). Hikaru Midorikawa. The one stop hub for all of your Smash Bros. servers! https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) Marth More significantly, while Marth's attacks are very fast in terms of startup, they travel in predictable, low-duration arcs and have high ending lag (his down aerial is an example of this, having the quickest startup lag but among the highest ending lag for a spike or meteor smash). SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. which translates to "There's no way I can lose! Although Dolphin Slash travels far vertically, it travels marginally horizontally. Runescape – Marth. He has a long wavedash, a great SHFFL, and a great dashdance. Stabs his sword forward that pops the opponent into the air. He was chosen as one of the 16 representatives of the Smash community to participate in Nintendo’s E3 invitational to showcase Smash 4 for the first time on June 2014, and currently lives in Santa Cruz, CA. Gender: Male Age: 16, based on his Shadow Dragon incarnation. Originally from Fire Emblem. Ken, and a handful of other top Marth mains such as Azen, are credited for moving Marth up to the top tier for years to come, usually around the second to fourth highest spot on the list. Kirby - 8.5 Worst Match. For a gallery of Marth's hitboxes, see here. Counting Chrom as an indirect semi-clone, Marth has the most combined clones and semi-clones of any character at 3. Characters with linear recoveries, such as Luigi, can thus struggle once sent off-stage against Marth. The move is easily used in the middle of a combo (though DI must be correctly read); it can be used as an alternative (instead of a down air) to finish a Ken Combo. Super Smash Brothers Melee is a fun game, if you know how to play. Spins and performs a powerful downward sword slash forward. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. Marth, The Hero King, made his first debut to America in Super Smash Bros. Melee, even before his native series, Fire Emblem, made its way into the States. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. Additionally, the tip of the Falchion, its sweetspot, is remarkably easy to connect, making Marth stronger when he is further from his opponent. A powerful upward throw with one arm. Slams the opponent to the ground, sending them behind him. Trips the opponent with his leg as he pushes them forward. A forward-to-back outward sword slash downwards. Press J to jump to the feed. Get updates about newly added servers. According to the most recent matchup chart in 2010, Marth is soft countered by two characters, has four even matchups, soft counters three characters, counters ten, and hard counters six. Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast dashing speed, a long wavedash (specifically the fourth longest in the game) and rather good jumping speed, with above average falling speed, contributing to a good SHFFL. By tradition, Marth as a playable character is featured on his personal three trophies. Mew2King's personal tier list in 2014 also decisively ranked Marth as fifth, claiming that while Marth could punish the entire cast solidly, he got punished too easily in return, leading to losing matchups against Fox, Falco, Sheik, and Jigglypuff on all non-Final Destination stages. Marth's versatility allows players to easily KO their opponents at very low percentages, a key difference between him and Roy in terms of KO potential, which is why he is placed higher on the tier list than Roy. His down aerial, a powerful spike in NTSC, had its launch angle changed in PAL, making it an equally powerful meteor smash. In the debug menu of the game, Marth has an additional phrase that goes unused: This page was last edited on November 24, 2020, at 01:37. Marth pushes the opponent forward, tripping them with his leg. Also appears in Marth relies mostly on edgeguarding for KOs. He is also the founder of The Smash Lounge,a compendium of beginn… MARTH. It can also set up aerial combos. It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. Robin (Batman) – Marth. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edge-guard with his down aerial. However, Marth is the perfect combo weight for several characters to exploit. In All-Star Mode, Marth and his allies are fought on Fountain of Dreams, as Marth was not designated a specific home stage. His weight does not enable him to survive powerful attacks, while also being enough to be vulnerable to combos such as Fox's waveshine combos in NTSC regions (although he is light enough to not be waveshined in PAL regions). Marth performs two quick horizontal slashes in the air. However, because other top-tier characters, such as Fox and Sheik, were also noticeably nerfed, Marth has an easier time fighting against them, improving his matchup spread overall. Marth slowly climbs onto the stage and slashes upward with his sword. Unlockable COMBOS. Marth also has lackluster defensive properties; his weight makes him very easy to combo while not providing sufficient knockback resistance to survive heavy hits at kill-percent, and his out of shield game is notoriously poor despite his attacks' fast startups. Upon completing this, Marth will be fought on the Fountain of Dreams stage, with the track "Fire Emblem" playing. This attack can be used in combos. In VS mode, players take on an ordered list of characters, and each time a … When fought on the stage, the track "Fire Emblem" plays instead of the standard music. Voice Actor Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. On a team with Zelda, he appears on Temple. Marth performs a quick upward sword strike while jumping. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Availability Use all fourteen starter characters in VS. Mode. Both hits connect easily, and can follow up into each other. Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. DanCool posted June 21, 2015 . Before attack, Marth will flash three of the different colors that reflects the attack’s height. Overall, Marth is easily an extremely dangerous opponent for virtually every character, and only has a few weaknesses that are quickly overcome when mastered. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. Slashes the Falchion from bottom to top behind him in an inward swipe. Note: For simplicity; if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. Hikaru Midorikawa. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). As it pokes out and is a. Crouches and performs four quick sword strikes forward. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Best Match. To unlock him, … A quick upward sweeping diagonal slash with high range and relatively high damage. Powers and Stats. Marth stabs his sword forward while crouching. A quick crouching Falchion poke. Marth also has a multitude of good movement options to approach and pressure with; his dash-dance and wavedash are among the longest in the game, complementing his already-impressive range extremely well. Marth also requires significant knowledge of spacing with his aerials in order to properly combo. This video will be a guide on Marth practice drills. Character Unlock: Mewtwo: To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. 1. Marth also has many options to KO his opponents and finish combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash. Marth may win the neutral game against these characters, such as Captain Falcon, Jigglypuff, and Sheik, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. The blow is about as powerful as his Untipped Forward Smash, and serves as a flashy kill move in Free For Alls or 2v2s. Marth (Shield Breaker) Unlock: Complete a Character Challenge White "Marth is capable of unleashing a powerful sword stab that is so powerful that it can pierce shields and break them. ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. List of Super Smash Bros. series characters. Marth is also known for being able to combo both Fast fallers and Floaty characters. Vampire (Spooky Melee) – Marth. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edgeguard with his down aerial. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). Super Smash Bros. Melee features 25 playable characters in total (26 if counting one character's transformed state as a separate character). Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. Marth's long dash-dance also makes him a superb tech-chaser. Sayaka (Puella Magi Madoka Magica) – Marth. By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way. Does a forward vertical slash downwards. This technique is also commonly performed out of a shield, by jump-canceling. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. Marth currently ranks 3rd on the Melee tier list, in the S tier. On the downside, his ability to punish approaches is somewhat limited in comparison to other top-tier characters due to his lack of a projectile and the short hitbox duration of his moves. Marth's alternate costumes in Super Smash Bros. Melee. Marth's sprite in this game uses the basic structure of th… Overall, Marth's long reach, excellent combos, and powerful finishers result in him being a very potent character in the current metagame. The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. Sasuke (Naruto) – Marth. Marth was also made slightly lighter, which slightly impairs his survivability, but allows him to escape several of Fox's waveshine follow-ups. Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. and "Like I would let you!" Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. Marth slashes upward twice with his sword. The damage and knockback of the attack will always be the same, regardless on what attack is being countered. The most notable option loss for Fox is waveshine to grab, which greatly impairs Fox's ability to rack up damage on Marth by converting from a shine and forces Fox players to use weaker options instead. Marth climbs onto the stage and does a downward sword slash. All twelve playable characters from the original Super Smash Bros. return and are joined by thirteen new characters, including Marth and Roy.. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and … Ever since melee when I made the transition from Link to Marth he has been my best character, after getting the hang … Marth does a quick sword stab behind him followed by a horizontal sword slash forward. Universe Coincidently, this coincides with his name in the Fire Emblem OVA, which was based off of the third game in the series, The fan-made term "Marthritis" (derived from the diagnosis. Marth is the fifth best character in the game under Shiek, Falco, Fox and now Jugglypuff. Has an unorthodox meteor smash hitbox. When Marth's Counter is successful he may either say ". Character Unlock: Marth - method 2: Alternatively, you can simply use every character as a human player in VS. Mode, and get a challenge from Marth that way. ... Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Pichu: Complete Event 37. However, because other top-tiered characters, such as Fox and Sheik, were noticeably nerfed, Marth has an easier time fighting against them, improving his matchups overall. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). Marth's first drop into the high tier since then was in the eighth tier list (July 2006), where he dropped to fourth place. Does a very powerful vertical slash. smash cords. In the post-Brawl metagame, however, professional opinions of Marth began declining. A time line that will help guide you through the daunting process of learning SSBM using Marth. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. Does a horizontal slash forward. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Marth thrusts his sword upward. dehaze. Later, Ken incorporated other advanced techniques, such as wavedashing, into Marth's metagame, and showed how powerfully he could punish enemies off small mistakes and reads. Stabs at the ground. Marth sweeps his sword across the ground. Voiced by Notes - strong hit frame 5, can do 10 or 13% damage. To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Mode with all fourteen starter characters, or play 400 VS. matches. All things considered, Marth is still one of the most difficult matchups for many of the characters in Melee, with not many characters having the tools to properly deal with him at the highest level of play. This forces Marth to rely on killing at early percents (fortunately, this is something Marth is very good at). Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters. In VS mode, players take on an ordered list of characters, and each time a … Can set up a tippered forward smash at low percentages. Blue is high, red is middle, and green is low. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. 1. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. Marth does an overhead swing with his sword. The attack, when. 1. Marth is voiced in Japanese by Hikaru Midorikawa, who reprises his role from the 1996 animated adaptation of Fire Emblem: Mystery of the Emblem; as Fire Emblem had, at that point, yet to officially make its debut overseas (aside from dubs of the animated adaptation), Marth's Japanese voice is used in all regions. I have tried to make this process both fun and informative for players wanting to learn this game. Listen to all the actors who have voiced Marth and vote for your favorite. S (3) The Ken Combo is probably the most famous Marth combo of all. Does a very powerful jumping slash. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. Here are some tips that will help you learn to play well as Marth. In Classic Mode, Marth can appear in one-on-one matches, team battles alongside Link and Zelda, and as a metal opponent in the mode's penultimate stage. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. This move deals the most damage when it first comes out. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Marth on any difficulty. This move can charged to increase its power and will break a shield in one hit when fully charged. Vampire (Spooky Melee) – Marth. Pichu: Complete Event 37. As stated before, if Marth fails to kill his opponent early (before ~100%), it may take upwards of another 25-50%, sometimes 75% when regarding Dream Land N64, to kill them. Marth is now considered by many to be a soft counter to Falco (and sometimes even Fox), as the risk-reward in that matchup is considered to be against Falco due to how easily he can be dismantled after a single mistake.

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